Art Quotes
14 Results
ESTRUTURA - SILO AUTO
Listed in category: Audiovisual
Philosophy: technology transformation
2018-12-13
ESTRUTURA - SILO AUTO by OPENFIELD Creativelab
"“Estrutura” is a light and sound installation that explores the structure, the skeletton and other physical features of Silo-Auto (an expectant brutalist iconic building in Porto/Portugal). The installation sound was composed collaboratively by participants in three sound-capture workshops that took place previously in the same building."
Visit ESTRUTURA - SILO AUTO
"“Estrutura” is a light and sound installation that explores the structure, the skeletton and other physical features of Silo-Auto (an expectant brutalist iconic building in Porto/Portugal). The installation sound was composed collaboratively by participants in three sound-capture workshops that took place previously in the same building."
Visit ESTRUTURA - SILO AUTO
Listed in category: Audiovisual
PATTERN LANGUAGE (midnight moment)
Listed in category: Public Space
2018-10-04
PATTERN LANGUAGE (midnight moment) by Peter Burr
"Pattern Language, built in a video game engine, is a rhythmic, strobing composition in richly patterned black and white. Employing cellular automata and crowd-simulation algorithms, this work envisions human life within a labyrinthine “Dirtscraper” – an inverted, underground skyscraper. Indistinct, nongendered figures in shades of grey walk through endless generative levels of lights and right angles, while others fill the screen with dots that bloom or wilt according to the classic “Game of Life” model developed by mathematician John Conway in 1970. Part of a larger project of the same name that has appeared from Kiev to Berkeley to Amsterdam, this work overtook Times Square in New York City every night in May 2018 as a part of Times Square Arts’ Midnight Moment program. Viewers were immersed in the endless labyrinth which mirrors both the pointillist quality of Times Square’s LED billboards and the patterns we ourselves trace through the megastructure environment of New York City."
Visit PATTERN LANGUAGE (midnight moment)
"Pattern Language, built in a video game engine, is a rhythmic, strobing composition in richly patterned black and white. Employing cellular automata and crowd-simulation algorithms, this work envisions human life within a labyrinthine “Dirtscraper” – an inverted, underground skyscraper. Indistinct, nongendered figures in shades of grey walk through endless generative levels of lights and right angles, while others fill the screen with dots that bloom or wilt according to the classic “Game of Life” model developed by mathematician John Conway in 1970. Part of a larger project of the same name that has appeared from Kiev to Berkeley to Amsterdam, this work overtook Times Square in New York City every night in May 2018 as a part of Times Square Arts’ Midnight Moment program. Viewers were immersed in the endless labyrinth which mirrors both the pointillist quality of Times Square’s LED billboards and the patterns we ourselves trace through the megastructure environment of New York City."
Visit PATTERN LANGUAGE (midnight moment)
Listed in category: Public Space
Playing In The Shadows
Listed in category: Audiovisual
2018-07-26
Playing In The Shadows by Dan Hoopert
"A short CG [computer graphics] film featuring the Palissade collection designed by
Ronan and Erwan Bouroullec.
Following the collection throughout a day inside an imaginary space as they are brought to life by light and shadow."
Music and Sound Design Hector Ruiz
Visit Playing In The Shadows
"A short CG [computer graphics] film featuring the Palissade collection designed by
Ronan and Erwan Bouroullec.
Following the collection throughout a day inside an imaginary space as they are brought to life by light and shadow."
Music and Sound Design Hector Ruiz
Visit Playing In The Shadows
Listed in category: Audiovisual
Ways of Seeing
Listed in category: Audiovisual Public Space
2018-07-26
Ways of Seeing | Fact Liverpool | Canvas x It’s Nice That
by Laurie Rowan
Animation, design and direction: Laurie Rowan
Director of photography: Helen Plumb
3d tracking: Matt Simkins
Music: Ed Briggs
Art Director: Connor Campbell
Project Manager: Rob Mordue
".... [part of] a series of three films which peer inside the walls of three of Britain’s best-loved cultural institutions to turn all your expectations about art galleries upside down.
Visit Ways of Seeing
by Laurie Rowan
Animation, design and direction: Laurie Rowan
Director of photography: Helen Plumb
3d tracking: Matt Simkins
Music: Ed Briggs
Art Director: Connor Campbell
Project Manager: Rob Mordue
".... [part of] a series of three films which peer inside the walls of three of Britain’s best-loved cultural institutions to turn all your expectations about art galleries upside down.
Visit Ways of Seeing
Listed in category: Audiovisual Public Space
EMBODYMENTO.
Listed in category: Body Public Space
2018-04-26
EMBODYMENTO. Architecture Mapping Dance Performance by KOTKI visuals
Visit EMBODYMENTO.
Visit EMBODYMENTO.
Listed in category: Body Public Space
PERSPECTIVE LYRIQUE
Listed in category: Public Space
Fits these moods: architecture communicative
2018-03-29
An interactive architectural mapping.
Fete des Lumieres / Lyon / France / 2010
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Fete des Lumieres / Lyon / France / 2010
Visit PERSPECTIVE LYRIQUE
Listed in category: Public Space
As We Are
Listed in category: Interaction Public Space
2018-03-15
As We Are by Matthew Mohr 2017
"“As We Are” is a fourteen-foot, 3-D universal human head made from ribbons of ultra-bright, LED screens. In the back of the neck is a photo booth capable of taking 3D pictures. Once a visitor has their picture taken, they step out of the booth and their head is displayed on the giant head.
The sculpture addresses the relationship between self and representation of self, asking the subject of the portrait to reconsider presence through magnification. It is intended to provide amusement and evoke larger discussions around the phenomena of social media, diversity, and the power dynamic of public art ...."
Visit As We Are
"“As We Are” is a fourteen-foot, 3-D universal human head made from ribbons of ultra-bright, LED screens. In the back of the neck is a photo booth capable of taking 3D pictures. Once a visitor has their picture taken, they step out of the booth and their head is displayed on the giant head.
The sculpture addresses the relationship between self and representation of self, asking the subject of the portrait to reconsider presence through magnification. It is intended to provide amusement and evoke larger discussions around the phenomena of social media, diversity, and the power dynamic of public art ...."
Visit As We Are
Listed in category: Interaction Public Space
Lil Buck with Icons of Modern Art
Listed in category: Body
2018-01-18
Lil Buck with Icons of Modern Art
A short film where Lil Buck dances us through a tour of the Shchukin collection at Fondation Louis Vuitton.
Featuring: Lil Buck
Director: Andrew Margetson
Director of photography: Martin de Chabaneix
Editor: David Webb
Music: Evgueni & Sacha Galperine
Executive producers: Marieke Tricoire, Christelle Tastet
Visit Lil Buck with Icons of Modern Art
A short film where Lil Buck dances us through a tour of the Shchukin collection at Fondation Louis Vuitton.
Featuring: Lil Buck
Director: Andrew Margetson
Director of photography: Martin de Chabaneix
Editor: David Webb
Music: Evgueni & Sacha Galperine
Executive producers: Marieke Tricoire, Christelle Tastet
Visit Lil Buck with Icons of Modern Art
Listed in category: Body