by Chris Lunney and Katherine Brice
"Liminal Scope is an immersive light and sound installation, in which three rings frame the transit of light through space. The audiovisual score enmeshes harmonic frequencies, rhythmic motion, and gradients of color, orchestrating a narrative which navigates tension and release.
Our form of reality is mutually constructed by our perceptions along with their limitations. The installation's rings form an aperture that focuses and reveals a spatial quality of light, which usually remains unseen. Liminal Scope is a meditation on these perceptual limitations as they relate to our shared and individual perspectives on reality."
Visit Hovver - Liminal Scope
Listed in category: Audiovisual
"Pattern Language, built in a video game engine, is a rhythmic, strobing composition in richly patterned black and white. Employing cellular automata and crowd-simulation algorithms, this work envisions human life within a labyrinthine “Dirtscraper” – an inverted, underground skyscraper. Indistinct, nongendered figures in shades of grey walk through endless generative levels of lights and right angles, while others fill the screen with dots that bloom or wilt according to the classic “Game of Life” model developed by mathematician John Conway in 1970. Part of a larger project of the same name that has appeared from Kiev to Berkeley to Amsterdam, this work overtook Times Square in New York City every night in May 2018 as a part of Times Square Arts’ Midnight Moment program. Viewers were immersed in the endless labyrinth which mirrors both the pointillist quality of Times Square’s LED billboards and the patterns we ourselves trace through the megastructure environment of New York City."
Visit PATTERN LANGUAGE (midnight moment)
Listed in category: Public Space
"Audio visual installation with sound and seven spinning motorized laser mounted on rotating bars. As the bars spin, the straight-line laser beams spread into a cylinder and cone-shaped sculptures. The inclination and position of the laser changes the geometry. "
Listed in category: Audiovisual
"A playful interactive installation where the audience experiments with rhythms, mechanics and objects. Everyday items like glasses, pots, as well as small music instruments are placed on a light plattform. Seven robotic mechanic devices can be manipulated interactively by the audience, manipulating the sound of the objects. The six robotic mechanics beat the objects, creating a constantly changing polyrhytmic web of sound and rhythm."
Visit Soft Manipulator
Listed in category: Interaction
"The minimalistic interactive installation is inspired by the avantgard artist Anthony McCall and his pieces of "solid lights". It is a remake of one of his "light sculptures" with the added ability to respond to touch."
Author: Dan Gregor
Visit Netykavka #1 - interactive installation
by Dalziel & Pow
"We designed an engaging interactive installation for At-Bristol Science Centre, as part of the educational charity’s major relaunch as We The Curious.
Encouraging curiosity and exploration, the ground floor installation unlocks the stories of iconic Bristolian places, people and objects in a ‘Choose Your Own Adventure’ format. The hand-drawn illustrations respond to a visitor’s touch, triggering a variety of animations and sounds."
Visit We the Curious - interactive installation