"Fabric and skin is translated into a digital mesh that acts like a dynamic membrane between body and the surrounding space. Like fashion, it constructs/deconstructs identity and becomes a media that propagates information in form of textures, patterns and shapes. The work visualizes this underlying forces in forms of threads weaving together and tearing apart fragments of cloth and skin. Exhibited as scenographic media installation at Osage Gallery during HK|Runway."
Visit Fashion Visuals with 3D Scanned Models
"... Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. ..."
Visit FLOW | Representing Nature through waves of real time data.
"Pattern Language, built in a video game engine, is a rhythmic, strobing composition in richly patterned black and white. Employing cellular automata and crowd-simulation algorithms, this work envisions human life within a labyrinthine “Dirtscraper” – an inverted, underground skyscraper. Indistinct, nongendered figures in shades of grey walk through endless generative levels of lights and right angles, while others fill the screen with dots that bloom or wilt according to the classic “Game of Life” model developed by mathematician John Conway in 1970. Part of a larger project of the same name that has appeared from Kiev to Berkeley to Amsterdam, this work overtook Times Square in New York City every night in May 2018 as a part of Times Square Arts’ Midnight Moment program. Viewers were immersed in the endless labyrinth which mirrors both the pointillist quality of Times Square’s LED billboards and the patterns we ourselves trace through the megastructure environment of New York City."
Visit PATTERN LANGUAGE (midnight moment)
Listed in category: Public Space
by Klaus Obermaier
Interactive performance and installation – live light painting
with Klaus Obermaier's multimedia master students,
Babes-Bolyai-University, Cluj-Napoca, Romania
at the catacombs of Art Museum Cluj – November 2017
Adelina Bulibasa, Vlad Colciar, Adrian Ganea (music), Madalina Manzat, Lucian Matei, Bogdan Olaru (performance), Alexandra Sucioaia
coordinating professor: Rodica Mocan
Visit Subterranean Interactions – Part II
"IDENTIFY is an interactive installation conceived for DELETE, an immersive, site-specific, 4 room interactive experience for audiences from 8 to 12 years old.
A mirror on front of a mirror on front of a mirror. IDENTIFY is about looking at your virtual self, one of the multiple profiles you create online and reflects if that is really you or some one else.
Using video feedback the audience is multiplied to infinity. The feedback is manipulated with a custom software that allows for some repetitions to disconnect from the person.
On front of the projection mirror is a real mirror, reflecting the virtual infinity created by the video feedback on front of it."
Visit DENTIFY (Part 5 of DELETE)
Listed in category: Interaction