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Interaction

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Projects filtered by tag "Interaction". Click on any other tag button to switch the context, this project is currently in.

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Klanglichter - an interactive audiovisual experience

2017-11-09

Klanglichter - an interactive audiovisual experience by Onat Hekimoglu and Tobias Kreter.

"A laser harp reimagined as a controller for an interactive audiovisual experience. ...
Made with Unity, Arduino and LOVE ..."


Heartcorps: Riders of the Storyboard.

2017-11-09

Heartcorps: Riders of the Storyboard. A live, immersive installation at Sundance New Frontier 2017
Trailer for a live, immersive installation at Sundance New Frontier 2017 by Dandypunk, Darin Basile and Jo Cattell

http://adandypunk.com


Funky Forest - Singapore Art Museum

2017-10-19

Funky Forest - Singapore Art Museum
by Design I/O

"Funky Forest is an interactive ecosystem where children create trees with their body and then use physical logs to divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it. Funky Forest is a collaborative space, where children can explore and experiment, setting their own objectives and creating their own stories.

Soundtrack courtesy of: Diederik Idenburg - M-OST - m-ost.nl"


Réactions Sensory Stories

2017-10-12

The Cheshire Cat- Interactive Projection Dance

2017-09-07

The Cheshire Cat- Interactive Projection Dance
by Ryan Talbot

Dance: Tara Choat


DIVERSION

2017-08-17

DIVERSION
by min

"Constantly feeling rushed. Habitually saying ‘too busy’ or ‘quickly’. Always apprehensive that things might not be done in time. The desire to act quickly is basically a matter of speed. Elevation of speed requires reduction of time. The most economical way for this formula is a straight line. Connecting two points; starting and ending point, without a gap. People, consumed by the aim to reach the ending point, proceed rectilinearly. The space in between is merely a path leading to the ending point, and nothing more. This interspace has been omitted due to the rectilinear motion between the two points. Could people be liberated from the obsession of unidirectional movement and speed, if a new perspective is formed by visually converting the direction of spaces with intense unidirectional propensity?

Walls, doors and passageways that can involve the audience are installed in the interaction version. An image is projected onto the wall. It starts from the z-axis, consistent with the direction of the person advancing through the door. The image is composed of one-point perspective spaces and situations with intense unidirectional propensity. When the person proceeds in the intended direction, the sensor perceives the movement and the projected image revolves to the x-axis perspective. The image has a flat layout, lacking space perception. With the movement of people as the variable, the image portrays different spaces revolving on their axises.

In the animation version, symbolizes the interspace. Generally, fish are recognized from its profiles. It is more natural to visualize fish moving in the intersectional direction of people’s line of sight. While we constantly move rectilinearly, the space from the side; the interspace, could inhabit naturally travelling sideways."


RIMIYOHO SANTO DOMINGO

2017-08-17

RIMIYOHO SANTO DOMINGO


Mixed Reality - THEORIZ - RnD test 002

2017-06-15

Mixed Reality - THEORIZ - RnD test 002

by THÉORIZ

"Second test of our currently in research and development technology for audiovisual production, using in house tracking system (Augmenta) and Vive VR tracking technologies with real time video and projection mapping in space."


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