video installation

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2022-03-24
Listed in categories: Interaction
Screenshot of this art installation lets you poke, inflate, or add a disco ball to famous paintings
Copyright: designboom

this art installation lets you poke, inflate, or add a disco ball to famous paintings by designboom

"neil mendoza is an artist exploring themes of the absurd, the humorous, the futile and the surreal. his work combines sculpture, electronics and software to bring inanimate objects and spaces to life."

Listed in categories: Interaction

Nothing happens VR installation

By Michelle & Uri Kranot

2018-04-05
Listed in categories: InteractionAudiovisual
Fits theses moodes: PeopleFuturisticExperimental
Embraceds these philosophies: WorldviewCuriosityPerspectivesTechnology
Screenshot of Nothing happens VR installation
Copyright: Michelle & Uri Kranot

Nothing happens VR installation
by
Michelle & Uri Kranot

Listed in categories: InteractionAudiovisual

As We Are

By Matthew Mohr

2018-03-15
Listed in categories: InteractionPublic Space
Fits theses moodes: UrbanPeopleArchitecture
Screenshot of As We Are
Copyright: Matthew Mohr

As We Are by Matthew Mohr 2017

"“As We Are” is a fourteen-foot, 3-D universal human head made from ribbons of ultra-bright, LED screens. In the back of the neck is a photo booth capable of taking 3D pictures. Once a visitor has their picture taken, they step out of the booth and their head is displayed on the giant head.
The sculpture addresses the relationship between self and representation of self, asking the subject of the portrait to reconsider presence through magnification. It is intended to provide amusement and evoke larger discussions around the phenomena of social media, diversity, and the power dynamic of public art ...."

Listed in categories: InteractionPublic Space
2018-01-11
Listed in categories: Public Space
Embraceds these philosophies: SocietyArtThe PublicMagicPlay
Screenshot of Art to Architecture to Art Clip
Copyright: Spirit of Space

Art to Architecture to Art Clip
by Spirit of Space

Listed in categories: Public Space
2017-11-16
Listed in categories: Audiovisual
Fits theses moodes: LightSounds
Embraceds these philosophies: ArtTransformationMagic
Screenshot of "JACK", Projection Mapping Sculpture
Copyright: MotomichiStudio

"JACK", Projection Mapping Sculpture @ Museo de Arte Contemporáneo de Monterrey
by MotomichiStudio

Listed in categories: Audiovisual
2017-10-19
Listed in categories: Interaction
Fits theses moodes: For KidsForestPeopleMusic
Embraceds these philosophies: CuriosityPlay
Screenshot of Funky Forest - Singapore Art Museum
Copyright: Design I/O

Funky Forest - Singapore Art Museum
by Design I/O

"Funky Forest is an interactive ecosystem where children create trees with their body and then use physical logs to divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it. Funky Forest is a collaborative space, where children can explore and experiment, setting their own objectives and creating their own stories.

Soundtrack courtesy of: Diederik Idenburg - M-OST - m-ost.nl"

Listed in categories: Interaction

DIVERSION

By min

2017-08-17
Listed in categories: InteractionAudiovisual
Fits theses moodes: UrbanArchitectureSurrealMusic
Embraceds these philosophies: ArtTransformationWorldview
Screenshot of DIVERSION
Copyright: min

DIVERSION
by min

"Constantly feeling rushed. Habitually saying ‘too busy’ or ‘quickly’. Always apprehensive that things might not be done in time. The desire to act quickly is basically a matter of speed. Elevation of speed requires reduction of time. The most economical way for this formula is a straight line. Connecting two points; starting and ending point, without a gap. People, consumed by the aim to reach the ending point, proceed rectilinearly. The space in between is merely a path leading to the ending point, and nothing more. This interspace has been omitted due to the rectilinear motion between the two points. Could people be liberated from the obsession of unidirectional movement and speed, if a new perspective is formed by visually converting the direction of spaces with intense unidirectional propensity?

Walls, doors and passageways that can involve the audience are installed in the interaction version. An image is projected onto the wall. It starts from the z-axis, consistent with the direction of the person advancing through the door. The image is composed of one-point perspective spaces and situations with intense unidirectional propensity. When the person proceeds in the intended direction, the sensor perceives the movement and the projected image revolves to the x-axis perspective. The image has a flat layout, lacking space perception. With the movement of people as the variable, the image portrays different spaces revolving on their axises.

In the animation version, symbolizes the interspace. Generally, fish are recognized from its profiles. It is more natural to visualize fish moving in the intersectional direction of people’s line of sight. While we constantly move rectilinearly, the space from the side; the interspace, could inhabit naturally travelling sideways."

Listed in categories: InteractionAudiovisual